Friday, May 24, 2019
How to Play Chess
Learn How to Play Chess The Rules Its never to late to learn how to play cheating the close to popular enlivened in the world If you argon totally new to the gamy or even want to learn all of the rules and strategies, sound out on History of Chess Special Rules Chess960 Starting a Game Check & reduce Basic Strategies & Openings How the Pieces Move Draws & Repetition Getting Better at Chess picPrefer to watch a video? Click here to learn darnel secret plan with a 15 minute video pic History of Chess The origins of chess be non exactly clear, though most believe it evolved from earlier chess-like games played in India almost twain thousand years ago. The game of chess we bop today has been around since the 15th century where it became popular in Europe. The Goal of Chess Chess is a game played between two obstructers on opposite sides of a board containing 64 full-strength ups of alternating colors. Each imposter has 16 pieces 1 pouf, 1 queen, 2 rooks, 2 bishops, 2 knights, and 8 drenchs.The goal of the game is to retrovertmate the separate king. Checkmate happens when the king is in a position to be captured (in check) and cannot escape from capture.At the beginning of the game the chess board is laid out so that each imposter has the white (or light) color foursqu atomic number 18 in the bottom right-hand side. The chess pieces are then staged the same way each time. The second row (or rank) is filled with musical instruments. The rooks go in the corners, then the knights neighboring to them, followed by the bishops, and finally the queen, who unendingly goes on her protest matching color (white queen on white, black queen on black), and the king on the remaining square. The player with the white pieces always hunt downs primary.Therefore, players generally finalise who will get to be white by chance or luck such as flipping a coin or having one player guess the color of the hidden pawn in the other players hand. White then make s a remind, followed by black, then white again, then black and so on until the end of the game. How the Chess Pieces Move Each of the 6 different kinds of pieces jaunts differently. Pieces cannot move through and through other pieces (though the knight can jump over other pieces), and can never move onto a square with one of their own pieces. However, they can be moved to take the place of an opponents piece which is then captured.Pieces are generally moved into positions where they can capture other pieces (by landing on their square and then replacing them), defend their own pieces in case of capture, or control important squares in the game. The King The king is the most important piece, but is one of the weakest. The king can yet move one square in any bearing up, down, to the sides, and diagonally. Click on the button in the diagram below to see how the king can move around the board. The king may never move himself into check (where he could be captured). picpic 8 a b c d e f g 8 h 7 7 6 6 5 5 4 4 3 3 2 2 1 a b c d e f g h 1 pawn procession picpicpicpic 1. Kd4 Kf6 2. Kd5 Kf5 3. Kd6 Ke4 4. Ke7 Kd4 5. Ke6 Kc5 6. Kf5 Kd5 7. Kf4 Ke6 8. Ke4 pic Copy/ glue the code below into your webpage or blog html to boasting this game pic HELPRESTARTSOLUTION P FLIP distribute ANALYZE PGN The Queen The queen is the most powerful piece. If moved she can move in any one straight direction forward, backward, sideways, or diagonally as far as practicable as retentive as she does not move through any of her own pieces. And, like with all pieces, if the queen captures an opponents piece her move is over. Click through the diagram below to see how the queen move.Notice how the white queen captures the black queen and then the black king is forced to move. picpicpicpic 8 a b c d e f g 8 h 7 7 6 6 5 5 4 4 3 3 2 2 1 a b c d e f g h 1 pawnpromotion picpicpicpic 1. Qg4 Qa8 2. Qg7 Qa2 3. Qc7 Qg8 4. Qb6 Qe6+ 5. Qxe6+ Kd8 pic Copy/ facing pages the code below into you r webpage or blog html to give away this game pic HELPRESTARTSOLUTION P FLIPSHARE ANALYZE PGN The Rook The rook may move as far as it wants, but only(prenominal) forward, backward, and to the sides. The rooks are particularly powerful pieces when they are protecting each other and working together picpicpicpicpicpic 8 a b c d e f g 8 h 7 7 6 6 5 5 4 4 3 3 2 2 1 a b c d e f g h 1 pawnpromotion picpicpicpic 1. Rh7 Rc8 2. Rb6 Rc1+ 3. Kd2 Ra1 4. Rb8 pic Copy/ spreading the code below into your webpage or blog html to display this game pic HELPRESTARTSOLUTION P FLIPSHARE ANALYZE PGN The Bishop The bishop may move as far as it wants, but only diagonally. Each bishop starts on one color (light or dark) and must always stay on that color. Bishops work well together because they cover up each others weaknesses. picpicpicpicpicpic 8 a b c d e f g 8 h 7 7 6 6 5 5 4 3 3 2 2 1 a b c d e f g h 1 pawnpromotion picpicpicpic 1. Bc4 Be7 2. Bf4 Bd7 3. Bb8 Bg4 4. Bb5+ Kf7 5. Be5 Bh5 6. Bc 4+ Kg6 7. Bd3+ Kg5 8. Bh7 pic Copy/paste the code below into your webpage or blog html to display this game pic HELPRESTARTSOLUTION P FLIPSHARE ANALYZE PGN The Knight Knights move in a very different way from the other pieces going two squares in one direction, and then one more move at a 90 degree angle, just like the shape of an L. Knights are also the only pieces that can move over other pieces. picpicpicpicpicpic 8 a b c d e f g 8 h 7 7 6 6 5 5 4 3 3 2 2 1 a b c d e f g h 1 pawnpromotion picpicpicpic 1. Ne2 Nc6 2. Nd2 Nf6 3. Nf1 Ne5 4. Kf2 Nh5 5. Ne3 Nf6 6. Nf5 Ne4+ 7. Ke3 Nc5 8. Nc1 Nd7 9. Ng3 pic Copy/paste the code below into your webpage or blog html to display this game pic HELPRESTARTSOLUTION P FLIPSHARE ANALYZE PGN The Pawn Pawns are unusual because they move and capture in different ways they move forward, but capture diagonally. Pawns can only move forward one square at a time, except for their very first move where they can move forward two squares. Pawns can only capture one square diagonally in front of them.They can never move or capture backwards. If there is another piece directly in front of a pawn he cannot move past or capture that piece. picpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpic 8 a b c d e f g 8 h 7 7 6 6 5 5 4 4 3 3 2 2 1 a b c d e f g h 1 pawnpromotion picpicpicpic 1. e4 e6 2. d4 d5 3. exd5 exd5 4. c4 dxc4 5. b3 cxb3 6. axb3 c5 7. dxc5 a5 8. f4 f6 9. g4 g5 10. fxg5 fxg5 11. h4 h6 12. h5 pic Copy/paste the code below into your webpage or blog html to display this game pic HELPRESTARTSOLUTION P FLIPSHARE ANALYZE PGN Promotion Pawns shed another special ability and that is that if a pawn reaches the other side of the board it can become any other chess piece (called promotion). A pawn may be promoted to any piece. NOTE A common misconception is that pawns may only be exchanged for a piece that has been captured. That is NOT true. A pawn is usually promoted to a queen. Only pawns may be promoted. picpicpic pic 8 a b c d e f g 8 h 7 7 6 6 5 5 4 4 3 3 2 2 1 a b c d e f g h 1 pawnpromotion picpicpicpic 1. a7 f2 2. a8=Q f1=N+ 3. Kd3 pic Copy/paste the code below into your webpage or blog html to display this game pic HELPRESTARTSOLUTION P FLIPSHARE ANALYZE PGN En Passant The last rule about pawns is called en passant, which is French basically means in passing. If a pawn moves out two squares on its first move, and by doing so lands to the side of an opponents pawn (effectively jumping past the other pawns ability to capture it), that other pawn has the option of capturing the first pawn as it passes by. This special move must be done immediately after the first pawn has moved past, otherwise the option to capture it is no longer available.Click through the example below to better look this odd, but important rule. picpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpic 8 a b c d e f g 8 h 7 7 6 6 5 5 4 4 3 3 2 2 1 a b c d e f g h 1 pawnpromotion picpicpicpic 1. e4 dxe3 2. dxe3 e5 3. fxe6 fxe6 4. g4 g5 5. h3 b5 6. axb6 axb6 pic Copy/paste the code below into your webpage or blog html to display this game pic HELPRESTARTSOLUTION P FLIPSHARE ANALYZE PGN Castling One other special rule is called castling.This move allows you to do two important things all in one move get your king to safety (hopefully), and get your rook out of the corner and into the game. On a players turn he may move his king two squares over to one side and then move the rook from that sides corner to right next to the king on the opposite side. (See the example below. ) In order to castle, however, it must meet the following conditions it must be that kings very first move it must be that rooks very first move there cannot be any pieces between the king and rook to move the king may not be in check or pass through check picpicpicpic 8 a b c d e f g 8 7 7 6 6 5 5 4 4 3 3 2 2 1 a b c d e f g h 1 pawnpromotion picpicpicpic 1. O-O O-O-O pic Copy/paste the code below into your webpage or b log html to display this game pic HELPRESTARTSOLUTION P FLIPSHARE ANALYZE PGN Notice that when you castle one direction the king is closer to the side of the board. That is called kingside. Castling to the other side, through where the queen sat, is called castling queenside. Regardless of which side, the king always moves only two squares when castling. Check and Checkmate As stated before, the purpose of the game is to first mate the opponents king.This happens when the king is put into check and cannot get out of check. There are only three ways a king can get out of check move out of the way (though he cannot castle ), block the check with another piece, or capture the piece threatening the king. If a king cannot escape checkmate then the game is over. Customarily the king is not captured or removed from the board, the game is simply declared over. picpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpic 8 a b c d e f g 8 h 7 7 6 5 5 4 4 3 3 2 2 1 a b c d e f g h 1 pawnpromotion picpicpicpic 1. f3 e5 2. g4 Qh4 pic Copy/paste the code below into your webpage or blog html to display this game pic HELPRESTARTSOLUTION P FLIPSHARE ANALYZE PGN Draws Occasionally chess games do not end with a winner, but with a draw. There are 5 reasons why a chess game may end in a draw The position reaches a stalemate where it is one players turn to move, but his king is NOT in check and yet he does not have another legal move The players may simply agree to a draw and stop playingThere are not enough pieces on the board to force a checkmate (example a king and a bishop vs. a king) A player declares a draw if the same exact position is repeated three times (though not necessarily three times in a row) Fifty consecutive moves have been played where neither player has moved a pawn or captured a piece. Chess960 Chess960 (also called Fischer Random) is a chess variant that follows all of the normal rules of chess, but where the o pening theory does not play a large role in the game.The starting position of the pieces is randomly chosen by following only 2 rules the bishops must be on opposite colors, and there must be one rook on each side of the king. The black and white pieces are in a mirrored position. There are exactly 960 possible starting scenarios that follow these rules (thus the name 960). The only odd rule is with castling the rules are mostly the same (king and rook cannot have moved and cannot castle through check or in check), with the additional rule that the squares between where the king and castled rook will end up must be lazy from all pieces except the king and rook.For more info and examples, click here. Some Tournament Rules Many tournaments follow a set of common, similar rules. These rules do not necessarily apply to play at home or online. Touch-move If a player touches one of their own pieces they must move that piece as long as it is a legal move. If a player touches an opponents piece, they must capture that piece. A player who wishes to touch a piece only to adjust it on the board must first announce the intention, usually by saying adjust. Introduction to Clocks and TimersMost tournaments use timers to tempt the time spent on each game, not on each move. Each player gets the same amount of time to use for their entire game and can decide how to spend that time. Once a player makes a move they then touch a button or hit a lever to start the opponents clock. If a player runs out of time and the opponent calls the time, then the player who ran out of time loses the game (unless the opponent does not have enough pieces to checkmate, in which case it is a draw). Click here to watch two players quick playing a timed game of chess Basic StrategyThere are four simple things that every chess player should know picpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpic 8 a b c d e f g 8 h 7 7 6 6 5 5 4 4 3 3 2 2 1 a b c d e f g h 1 pawnpromotion picpicpicpic 1. e4 d5 2. exd5 Qxd5 3. Nc3 Nc6 4. Nxd5 Nf6 5. Nxc7+ Kd8 6. Nxa8 Ne4 7. f3 Bf5 8. fxe4 Bxe4 pic Copy/paste the code below into your webpage or blog html to display this game pic HELPRESTARTSOLUTION P FLIPSHARE ANALYZE PGN 1 cheer your kingGet your king to the corner of the board where he is usually safer. siret put off castling. You should usually castle as quickly as possible. Remember, it doesnt matter how close you are to checkmating your opponent if your own king is checkmated first 2 Dont give pieces away Dont carelessly lose your pieces Each piece is important and you cant win a game without pieces to checkmate. There is an easy system that most players use to keep track of the relative value of each chess piece A pawn is price 1 A knight is worth 3 A bishop is worth 3 A rook is worth 5 A queen is worth 9 The king is infinitely valuableAt the end of the game these points dont mean anything it is simply a system you can use to make d ecisions while playing, helping you know when to capture, exchange, or make other moves. picpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpicpic 8 a b c d e f g 8 h 7 7 6 6 5 5 4 4 3 3 2 2 1 a b c d e f g h 1 pawnpromotion picpicpicpic 1. e4 a6 2. d4 h5 3. Nf3 Rh6 4. Bxh6 Nxh6 5. Bc4 b6 6. O-O f6 7. Nc3 g6 8. Re1 Bg7 9. Qd3 Bb7 10. Rd1 Qc8 11. e5 Qd8 12. Qxg6+ Kf8 13. exf6 Bxf6 14. Qxh6+ Ke8 15. Qg6+ Kf8 16.Qf7 pic Copy/paste the code below into your webpage or blog html to display this game pic HELPRESTARTSOLUTION P FLIPSHARE ANALYZE PGN 3 Control the nub You should try and control the center of the board with your pieces and pawns. If you control the center, you will have more room to move your pieces and will make it harder for your opponent to find good squares for his pieces. In the example below white makes good moves to control the center while black plays bad moves. 4 Use all of your pieces In the example above white got all of his pieces in the game Your pieces
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